RESPECT

Title:

RESPECT

Country of implementation:

UK, Greece, Turkey, Lithuania, Austria, Portugal

Type of the practice:

Educational project

Type of education (primary, secondary, non-formal):

Secondary schools

Age of participants:

12-14

Education form (online, offline, or blended):

Blended

Link:

RESPECT is an Erasmus+ project created by the University of Gloucestershire (UK) involving schools and educational institutions from Greece, Turkey, Lithuania, Austria, and Portugal. The aim of the project is to enhance the social and civic competences of 12-14-year-olds, helping them better understand the consequences of their individual and collective actions for themselves, their local, national, and international communities. Additionally, the project aims to investigate how individual and collective behaviors affect environmental issues by engaging in clearly visible behaviors, such as purchases with different packaging, and evaluating more subtle choice outcomes, such as different clothing fiber compositions and laundry routines.

This is achieved through a multiplayer Serious Game in which the player collects points by answering questions on topics such as food habits, intensive meat and dairy production, monoculture, urban agriculture and self-production, food zero waste, and other fashion-related topics. The player then redeems those points by buying cards, where each card corresponds to a consumption choice and has a specific score that relates to the financial, environmental, well-being, and social effects of this choice. In the end, the players are ranked on a scoreboard. The game allows multiple connections to school curricula, enhances learning opportunities, and develops pupil knowledge on short and long-term issues with economic, social, and green costs.

SWOT ANALYSIS OF CASE STUDY 4:

Strengths (internal factors):

  1. Multi-Country collaboration.
  2. Enhancing social and civic competences.
  3. Interactive serious game.
  4. Integration with school curricula.
  5. Promotion of sustainable behavior

Weaknesses (internal factors):

  1. Limited reach and scalability.
  2. Challenges in implementation.
  3. Limited budget that may affect the sustainability after the end of the project.
  4. Limited resources for training and support of teachers who want to implement the project results.

Opportunities (external factors):

  1. Expanding reach.
  2. Expand in broader topics related to sustainability.
  3. Long-Term impact assessment to see how it influenced students.
  4. Engage and involve with communities beyond school

Threats (external factors):

1. Sustainability beyond the project

2. Technical infrastructure and access. 3. Could any of the listed weaknesses seriously threaten the implementation of the Case Study in the future?

Some insights from conducted interviews: From students’ perspective:

Before the RESPECT project, I knew about eating healthy, but I didn’t fully understand how my food choices could impact the environment and society. The project opened my eyes to these connections and made me more aware of the importance of sustainable food systems. Now, I make choices that are not only good for me but also better for the planet.”

Most of us already knew about eating healthy but we had no idea for the impact of healthy eating schedule on the environment.”

From teachers’ perspective:

The most inspiring aspect in implementing this multiplayer serious game on topics like food habits, sustainable agriculture, and fashion is the opportunity that I was given to educate, raise awareness, drive positive behavior change, foster community, and empower individuals to make a meaningful impact on critical global issues”.

The most inspiring aspect while implementing this practice was witnessing the transformation in students’ attitudes and behaviors. Observing their engagement and enthusiasm as they learned about sustainable practices and realized the potential impact of their choices on the environment and society was truly inspiring.”